FaceGen Modeller Manual
Create Tab
Modify Tab
The demographics, shape and color controls are statistically derived from hundreds of high-resolution
3D scans of human faces. They are all statistically related so moving any one will affect others to some
extent; there is no way to avoid this.
Models Tab
Customizing
To make changes to a default model set (such as Animate), first make a copy.
The default model sets included in the Modeller installation are located here:
C:\Program Files[ (x86)]\FaceGen\Modeller [Core|Pro] 3\data\csam\
Make a copy of the subdirectory with the name of the model set you want to edit, then paste that into your:
Documents\FaceGen\Model Sets\
(My Documents on Windows 7).
Change the directory name to something different and modify the contents of the _description.txt
file within it to distinguish your custom model set from the original.
Restart Modeller and from the Models → Model Sets tab, select your new set.
Within each model set, parts are grouped into sub-directories. Within each sub-directory, parts are identified
by a .TXT file containing the name of the part. A corresponding .BMP file represents skin color, if applicable.
Coresponding files with the name FILE_COLOR represent the various color texture options, which appear as
selections labelled 'COLOR' in Modeller. You can add to, remove from, or edit these files. Be aware that
Modeller makes use of the alpha channel in these images for transparency.
Migrating Model Sets from v3.5 and earlier
- Add a sam.txt file for each SAM (ie. sam.tri, sam.egm, etc.), containing the name of the part.
- Put the files two directory levels deep (eg. Model Sets/Custom/Parts/...)
- Add the file _inclusive.flag if you want the user to be able to select multiple parts in that sub-dir.
- If you use _inclusive.flag, specify the SAMs that you want to appear by default by adding a file named sam.default for each.
Expression Tab
Expressions are mesh-specific, so you will see a different selection available depending
on the parts you have selected in the Models → Model Parts sub-tabs.
File Tab
File → Export
Blender
- Export to DAE with the Neutral expression and all animation targets option, then in Blender:
- File → Import → Collada and select your DAE file
- Select a mesh containing morphs in the Scene Collection then in the properties window select
the green mesh icon and look for the Shape Keys drop-down.
Unity
- Export to FBX with the Neutral expression and all animation targets option, then in Unity:
- Right-click on your Assets folder, select Import New Asset, and select the FBX file
- Ensure you have a Textures folder within your Assets folder
- Copy the exported color maps (image files starting with same name as FBX file) into your Textures folder
- Drag the new item from your Asset folder into the Scene view
- In the Hierarchy, select a mesh containing morphs and BlendShapes will appear in the
Inspector under Skinned Mesh Renderer
3DS Max
- Export to OBJ with Neutral expression and all animation targets option.
- For each morph target file, in the 3DS Max OBJ Import Options dialog, select 'Import as single mesh'.
otherwise the morphs will be applied to all parts (eg. teeth).
Troubleshooting
I can't see the Create button under Photo → Create
- Click the Windows button in the task bar, type 'settings', then run the Settings app
- Go to System then Display
- On the right, under Scale and layout you should see Change the size of text ...
- Change this from 200% (Recommended) to something smaller like 150% or 100%
There is no face in the viewport
Help → Reset all settings to default
Program will not start
- Delete:
C:\Users\USERNAME\AppData\Local\FaceGen\
- Restart
Program icon appears in the taskbar but is not visible on the screen
First, click on the program in the taskbar to ensure the program is not just minimized.
If you have changed your monitor(s) or GPU drivers recently, the program may be outside the screen area:
- Right-click on the program in the task bar and select Close window
- Delete:
C:\Users\USERNAME\AppData\Local\FaceGen\
- Restart
Program closes
If you see the message FaceGen ... has stopped working ... will close
click here for more details.
WHEA_UNCORRECTABLE_ERROR bluescreen
This is a hardware error in your computer which may be caused by a faulty power supply.
It could occur during Create from photo(s) because this calculation requires
maximum power to your CPU.
Hair is not rendering
- View → Render → GPU Feature Level, set to Direct3D 11.0
- Restart the program
Recent Version History
3.34
- Add left-right and top-bottom split FACS to Animate model set
- Create → Photo improved results
- Modify → Texture add Detail Modulation Strength slider
- Expresssion fix display and ordering of morphs
3.33
- (Pro only) Add Genesis 9 support to File → Daz
- Create → Photo improve layout
- View → Render toggle between D3D 11.0 and 11.1
- Reduce GPU usage
3.32
- Create → Photo automatic point placement for front photo and improved workflow
3.29
- (Pro only) Modify → Demographics add separate shape and color controls
- (Pro only) File → Daz add Genesis 8.1
- Create → New → Generate fixed for Any gender
3.27
- Create → Scan creates face shape from 3D scan mesh (or other mesh)
3.26
- Fix OBJ/WRL/STL/3DS export to save neutral shape and color maps with all expressions option
- (Pro only) Daz export group and name text entry shared above Genesis tabs
3.25
- File → Export now supperts Collada DAE
- File → Image now has Transparent Background option
- Controls are faster and smoother
- Drag and drop .FG files onto the viewport
- Help → Reset button to reset all defaults
- Animate model set expressions now divided into FACS and Composite tabs
- Current model set name displays in title bar
- Add Color by mesh option to View → Render
- Rename Generate tab to New
- Rename About tab to Help
3.22
- Improve Animate teeth model
- Fix hair disappearing on some GPUs
- Fix DLL not found on some systems
3.21
- Remember export selections
- Fix image save formats
- Fix occasional model load crash
3.20
- Add specularity to eyes
- Improve transparent hair rendering
- Add genetic interface
- Add image thumbnails to skin texture selection
- Add variance sliders to random generate
- Model Set selection clearer with radio buttons
- Add model statistics tab
- (Pro only) Add CSV face space coordinate import