Founded in 1998, we continue to research and develop technology for automated 3D human face creation.
We have licensed FaceGen to hundreds of companies and universities, including Electronic Arts (Game Face),
Sony, Microsoft and Sega.
Organizations have used FaceGen for such applications as:
Avatars for 3D games, virtual worlds and virtual reality
Avatars for online clothes retailing
Avatars for chat and videoconference apps
Research in psychology and graphics
Personalized 3D printing services
3D simulation and educational software
Training and assessing face recognition algorithms